Izvestiya of Saratov University.
ISSN 1819-7671 (Print)
ISSN 2542-1948 (Online)


Homo ludens 2.0

Homo Ludens 2.0: The Limits of Mythologization in the Digital Space of the Game

The article considers the processes of mythologization in the game space. The author, noting that current mythological processes in fact occur simultaneously with mythmaking, compares the specifics of mythological activities in public life and in the digital space. The systematic approach is used to study the contemporary myth. The analysis of such closely related components of modern social mythology as ritual and game is carried out. The game is considered as one of the mythocontent phenomena of the ritual.